Wireless Display Standards: AirPlay, Miracast, WiDi, Chromecast, DLNA

The Limitations of Wired Connections and the Search for a Wireless Standard
HDMI provides a means of connecting a vast array of devices to televisions or other displays. However, this connectivity is inherently reliant on a physical, wired connection.
One might logically expect a universally adopted standard for wireless display technology to exist. Surprisingly, this is not the case.
The Fragmented Landscape of Wireless Display Standards
Currently, the ability to wirelessly mirror a device’s screen or utilize it for remote media control is characterized by a competitive market featuring numerous, often incompatible, standards.
A diverse range of competing technologies are vying for dominance in the wireless display arena. This creates a fragmented experience for users seeking seamless connectivity.
The lack of a single, unified standard presents challenges for both consumers and manufacturers. It hinders widespread adoption and interoperability.
AirPlay
AirPlay represents Apple’s proprietary standard for wireless display technology. This system facilitates the transmission of video content from Apple devices – including the iPhone, iPad, and Mac – to an Apple TV.
Through AirPlay, users gain the ability to project their Mac’s desktop onto a larger screen. Alternatively, video playback can be initiated within an application on an iPhone and then seamlessly transferred to a television. Gaming experiences on an iPad can also be mirrored for display on a TV.
The AirPlay standard offers versatility through two distinct operational modes. It supports full display mirroring, replicating the device’s screen exactly. It also features a more intelligent streaming mode.
For instance, a video initiated on an iPhone can be controlled via the iPhone’s playback functions, while only the video itself is displayed on the TV. The iPhone’s interface, including playback controls, remains private to the device.
While AirPlay delivers a robust and user-friendly experience, its functionality is notably restricted. It is primarily compatible with the Apple ecosystem.
Users fully invested in Apple products – possessing a Mac, iPhone, iPad, and Apple TV – will find AirPlay to be a convenient solution. However, streaming from Windows-based laptops or to non-Apple TV devices is not supported.

Miracast
Miracast represents an industry-wide specification developed as a counterpart to Apple’s AirPlay technology. Native Miracast functionality is integrated into Android versions 4.2 and higher, as well as Windows 8.1 and subsequent operating systems. This allows for wireless streaming capabilities between Android smartphones, Windows-based tablets and laptops, and other compatible devices to receivers supporting the Miracast standard.
While conceptually promising, the practical implementation of Miracast has faced challenges. Despite being a defined standard, a limited number of Miracast receivers consistently deliver reliable performance. Interoperability issues are common, with many devices certified as Miracast-compatible failing to function correctly—or functioning suboptimally—with certified receivers. Effectively, the standard has struggled to achieve universal compatibility.
A further complication arises from the fact that the Miracast brand isn't consistently used by manufacturers. Instead, companies often employ alternative names for their Miracast implementations. LG refers to its support as "SmartShare," Samsung utilizes "AllShare Cast," Sony labels it "screen mirroring," and Panasonic calls it "display mirroring." Consequently, a consumer purchasing a new Samsung television with the "AllShare Cast" logo might not recognize its theoretical compatibility with Miracast. They may incorrectly assume functionality is limited to other Samsung devices supporting AllShare Cast.
Given Microsoft’s inclusion of built-in Miracast support within Windows 8.1, it was logical to anticipate that the Xbox One console would operate as a Miracast receiver. This would have enabled seamless streaming from a Windows 8.1 tablet to a television via the Xbox One. However, initially, the Xbox One lacked this receiver functionality. (Note: After a period exceeding five years, the Xbox One gained Miracast receiver capabilities on March 13, 2019, through the installation of the Wireless Display app. This same application also allows a Windows PC to function as a Miracast receiver.)
The overall performance of Miracast has been underwhelming. Even if its functionality were improved, a core limitation remains: Miracast solely provides display mirroring. For instance, when streaming a video from a phone to a TV, the on-screen playback controls would also be mirrored on the television, potentially interfering with the viewing experience.

WiDi: An Overview
WiDi, an acronym for Intel Wireless Display, was a technology linked to Intel’s Wi-Fi Direct protocol. It represented Intel’s effort to create a wireless system for streaming both video and audio content.
The intention behind WiDi was to provide a competitive alternative to Apple’s AirPlay technology in the realm of wireless media streaming.
Evolution and Compatibility
With the release of Intel Wireless Display 3.5, a significant change occurred. WiDi became fully compatible with the Miracast standard.
This compatibility effectively transformed WiDi into a branded version of Miracast, a widely adopted wireless display standard.
Consequently, Intel ultimately integrated WiDi functionality directly into the Miracast ecosystem.
Despite its initial promise, WiDi did not achieve widespread adoption in the consumer market.
The technology’s eventual convergence with Miracast highlights the industry’s tendency towards standardization in wireless display technologies.
Chromecast
Chromecast is a device enabling video streaming to televisions, initially discussed in relation to Google’s Nexus 4 launch in 2012.
Google initially promoted Miracast support within Android 4.2, anticipating affordable receivers for TVs. These receivers would connect via HDMI, facilitating easy screen mirroring from both Android and Windows devices.
The Rise of Chromecast
Despite expectations, these low-cost Miracast receivers did not become widely available. Instead, Google introduced the Chromecast a year later.
A Chromecast device connects to a TV’s HDMI port, but utilizes the DIAL (DIscover And Launch) protocol for operation.
To utilize the Chromecast, a compatible application – such as Netflix – is opened on a smartphone. The user then instructs the app to stream video to the Chromecast.
The Chromecast independently connects to the internet and plays the selected video, with playback controlled through the smartphone application.
Functionality and Comparison
The smartphone serves as a remote, enabling video discovery, launch, and playback control. Unlike simple screen mirroring, the Chromecast streams content directly from the internet.
However, Chromecast also provides functionality similar to AirPlay, allowing users to stream their entire desktop or a specific Chrome browser tab to the TV.
Notably, Google’s Chromecast does not support Miracast, mirroring a similar decision made by Microsoft with the Xbox One.
Google’s Strategic Shift
The development of the Chromecast suggests a deliberate move away from Miracast by Google, at least in the short term.
Given the challenges associated with Miracast and the reliable performance of Chromecast, Google’s decision appears to have been strategically sound.
Play To, DLNA, and UPnPThis topic concerns sharing and streaming digital media between Windows 7 computers on a home network.
DLNA, which stands for "Digital Living Network Alliance," leverages Universal Plug and Play (UPnP). However, it's a distinct implementation of UPnP, separate from the port forwarding functionality often associated with it.
The terminology surrounding this standard can be complex. Essentially, DLNA-enabled devices are presented as "Play To" options.
DLNA isn't intended as a wireless display solution in the traditional sense. Instead, it facilitates the playback of content from one device on another. For instance, you could utilize Windows Media Player on a PC and employ the "Play To" feature to stream a video file from the computer’s storage to a receiver connected to a television, or even a game console.
Compatible devices automatically announce their presence on the network. This allows them to appear in the "Play To" menu without requiring manual configuration. A connection is then established over the network to stream the selected media.
While DLNA can still be used to stream media from a Windows 8.1 PC to an Xbox One, the standard’s age is apparent. It primarily focuses on locally stored media. The "Play To" functionality is limited to local files such as photos, videos, and music residing on your hard drive.
It doesn't support playing content from online services like Netflix or YouTube. Furthermore, it cannot stream music from online platforms, display presentations for remote control, or mirror your desktop screen.

Introduced in 2010, AirPlay has set a high bar that other technologies continue to strive to meet. For those advocating for an open standard enabling wireless display sharing across non-Apple devices, the development of Miracast has presented challenges.
Image Credit: Simon Yeo on Flickr, bfishadow on Flickr





