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Unreal Engine's Metahuman Creator: Realistic 3D Characters

February 10, 2021
Unreal Engine's Metahuman Creator: Realistic 3D Characters

Creating Realistic Digital Humans with MetaHuman Creator

The creation of convincingly realistic human characters, particularly faces, represents a significant challenge within the evolving landscape of high-fidelity gaming. Today, Epic Games unveiled a novel character creation tool integrated into Unreal Engine. This tool facilitates the development of a virtually limitless range of near-photorealistic digital individuals with considerably reduced effort compared to previous methods.

Introducing MetaHuman Creator

MetaHuman Creator is an application specifically designed for character design. It empowers users to combine and modify pre-defined settings, then delve into minute details. Being a cloud-hosted service is essential, as the computational power and storage capacity required to render these characters at such high resolution and with advanced lighting effects exceeds the capabilities of most individual systems.

Familiar Yet Advanced Character Customization

Individuals familiar with sophisticated character creators will recognize the core components. These include a selection of hairstyles, ear shapes, beards, and lip forms, which can be added, subtracted, and adjusted much like a digital construction set.

Image Credits: Epic

Enhanced Fidelity and Flexibility

The key distinction between MetaHuman Creator and existing consumer-level creators, such as that found in Cyberpunk 2077, lies in its superior fidelity and flexibility. The quality of elements like hair, skin, eyes, and teeth is exceptionally high, as demonstrated in the provided videos.

Notice the realistic wrinkles on the older character, which accurately respond to facial movements, and the differing light interaction with the skin tones of the individuals presented.

Sculpting and Manipulation Capabilities

The central female character was initially modeled as a middle-aged man and then meticulously sculpted into her current appearance, rather than simply selecting a “feminine” preset. This demonstrates the tool’s robustness; faces do not distort or “break” when subjected to extensive manipulation – a common issue in other character creation software.

Integration with Existing Tools

Naturally, the system integrates seamlessly with standard creation tools, enabling animation through various techniques, mesh adjustments, and export capabilities for use in other software packages.

Efficiency and Accessibility

While this level of detail isn’t entirely new, the substantial effort traditionally required to render characters suitable for extreme close-ups and subtle facial expressions is considerable. Epic’s strategy focuses not only on enhancing asset and lighting quality but also on streamlining and accelerating the implementation process. Widespread availability of such character creation capabilities is vital for the overall health of the gaming industry.

Acknowledging Key Contributors

Epic acknowledged the contributions of companies like 3Lateral and Cubic Motion, both specialists in the field and now part of Epic Games. Unreal Engine is often presented as a groundbreaking advancement in computer graphics, but it is, in reality, a carefully constructed combination of numerous improvements and innovations developed by individual companies and divisions over time – functioning more like an operating system with integrated applications.

Accessing MetaHuman Creator

MetaHuman Creator is not yet universally available, but Epic is currently running an early-access program. Interested parties can register to participate. In the interim, they have provided a selection of models for experimentation within existing Unreal Engine environments (accessible via the “Learn” tab).

#Unreal Engine#Metahuman#3D character#character creator#Epic Games#real-time rendering