Play Retro Point-and-Click Adventures on Wii - A Guide

Rediscovering Classic Adventures on Your Wii
For enthusiasts of point-and-click adventure games from the 1980s and 1990s, and those with a Wii console, a unique opportunity exists. Discover how to revisit beloved titles directly from your living room.
The Golden Age of Point-and-Click
Gamers who enjoyed computer games between the late 1980s and mid-1990s likely have fond memories of point-and-click adventures. This genre dominated game stores and PC hard drives during that time.
Popular titles from this era included Maniac Mansion, the The Secret of Monkey Island series, and the Space, Police, King's, and Hero Quest series developed by Sierra Games.
Other notable games from the period were The Island of Dr. Brain and The 7th Guest, offering immersive experiences for players.
Reviving Retro Gaming on Wii
If you desire to experience these classic games once more and extend the usability of your Wii console, continue reading. We will detail the process of configuring your Wii to play these retro point-and-click adventures.
This guide will provide the necessary steps to unlock a library of nostalgic gaming experiences on your Wii system.
Essential Requirements
This guide details the necessary components for enjoying retro point-and-click adventures on your Wii. Review the following list carefully, and then consult the accompanying notes for further clarification.
- A Nintendo Wii console with homebrew capabilities, achieved through modification.
- Either a Wiimote or a GameCube controller for input.
- A copy of ScummVM specifically compiled for the Wii platform.
- At least one compatible point-and-click adventure game.
Initially, a soft-modded Wii is essential for executing homebrew software. Although previous guides have demonstrated Wii hacking procedures, newer system software versions necessitate alternative soft-modding methods.
Therefore, it is highly recommended to consult a comprehensive softmod guide to ensure the correct procedure is followed for your specific Wii model. Installing the Homebrew Browser during this process is also crucial.
This tutorial assumes the softmod process is already completed and will not cover those steps. If modifying your Wii is not desired, consider installing ScummVM on a PC as an alternative, as detailed in our dedicated guide.
Controller Considerations
While the Wiimote is sufficient for following this tutorial, prolonged gameplay of point-and-click adventures may become physically demanding due to the need to hold it for cursor control.
Using a GameCube controller can provide a more comfortable and ergonomic experience for navigating the games.
Game Compatibility
You will require at least one point-and-click adventure game that is compatible with ScummVM. The following sections will detail compatible titles and methods for obtaining them.
Game Compatibility and Locating Games
ScummVM functions as an emulation program, specifically designed to replicate certain game engines. This allows players to experience classic point-and-click adventure games. It’s important to note that ScummVM isn’t a universal emulator for DOS or Windows systems.
Instead, it focuses on emulating the software framework – and the associated hardware – utilized by point-and-click adventure games from developers like LucasArts, Sierra Games, and Activision.
Consequently, ScummVM manages all aspects of emulation, display, and user interface. However, the user is responsible for providing the actual game files required for loading.
A comprehensive list of supported games, along with their compatibility status, can be found here.
Acquiring Games
The simplest method to begin is by visiting the ScummVM archives to download copies of games that are now considered freeware. A complete listing of these freely available games is available within their Freeware/Demoware Wiki entry.
Alternatively, the Extras/Game Downloads section on the official ScummVM website offers another source for game acquisition.
If you possess the original physical media, the game files can be extracted from floppy disks or CD-ROMs. These files should then be copied into a dedicated directory.
It is generally recommended to copy all files from the original source media into this new directory. For details on the specific files needed for a game to run correctly within ScummVM, consult the Game Datafiles entry in the wiki pertaining to that game.
Should you encounter difficulties extracting the media from a purchased game, replacement copies are often readily available through a quick online search. Websites such as EmuParadise host extensive archives of older gaming content.
Demonstration Game
For the purposes of this tutorial, we will utilize a copy of the updated Hero's Quest game, also known as Quest for Glory I, developed by Sierra Games. The choice of Hero's Quest stems from our extensive experience with the title throughout the early 1990s.
Any potential glitches, audio issues, or other problems will be immediately apparent during testing. We encourage you to select a similarly familiar game for your initial system test.
With a suitable game copy secured, the next step is to proceed with the installation of ScummVM.
Installing ScummVM on the Wii
Two distinct approaches exist for installing ScummVM on your Wii console. The initial method leverages the Homebrew Browser, accessible through the Homebrew Channel, for installation. Alternatively, a manual process involves downloading the necessary files and transferring them directly to your Wii’s SD card.
Both installation routes ultimately result in ScummVM being operational on your Wii. However, opting for the manual method is the sole way to guarantee you have the most up-to-date version available. Currently, the Homebrew Browser provides ScummVM version 1.5.0, while version 1.6.0 can be downloaded directly from the ScummVM website.
Homebrew Channel Installation
Initiate the installation process by powering on your Wii and launching the Homebrew Channel from the main menu. Within the Homebrew Channel, select the Homebrew Browser.
After the Browser fully loads, navigate to the "Emulators" tab and scroll down to locate ScummVM. Selecting it will display the corresponding entry.

Here, you can verify the version number (currently 1.5.0 as of February 2013) and initiate the download. The download file is approximately 12MB in size and will install automatically upon completion.
Upon finishing the download, press the Home button on your Wiimote to access the Homebrew Browser control menu. Choose "Return to Loader" to return to the Homebrew Channel.
Confirm the presence of a new entry for ScummVM in the application list.

You can now launch the application to test its functionality. However, since no game data has been added to the SD card, you will only be able to explore the menu interface. Eject the SD card from your Wii and return to the system menu.
Manual Installation
If the Homebrew Browser version is outdated or you encounter issues with games using that version, a manual installation is recommended.
To obtain the latest ScummVM build for the Wii, visit the ScummVM BuildBot page and download the newest available build. During testing for this guide, the stable 1.5.0 build (from the Homebrew Browser) was upgraded to the 1.6.0 development build via the BuildBot.

Extract the archive downloaded from the BuildBot page to a convenient location on your computer. Then, copy the ScummVM folder from the extracted archive to the /Apps/ScummVM/ directory on your Wii's SD card.
If you are replacing a previously installed version of ScummVM from the Homebrew Browser, you can safely delete all existing files within the /ScummVM/ folder before replacing them with the updated files.
Reinserting the SD card into the Wii will reveal the same ScummVM entry in the Homebrew Channel application list as if it had been installed through the Homebrew Browser.
Loading Game Data
Regardless of whether you installed ScummVM via the Homebrew Browser or manually, you must populate your SD card with game data to begin playing games.
With your Wii SD card connected to your computer, navigate to /Apps/ScummVM/ and create a new folder named /Games/. Although you can technically place the /Games/ folder anywhere on the SD card, the ScummVM interface will default to searching within its own directory.

Within the /Games/ folder, create a separate folder for each game you intend to add to your ScummVM system.
After adding at least one game, eject the SD card and reinsert it into your Wii. Launch ScummVM from the Homebrew Channel.
Initiating Gameplay and Game Installation
Upon the first execution of ScummVM, an empty game list will be displayed, irrespective of the number of games placed within the /Games/ directory. Each game must be added manually to populate this list initially. Initiate the process by clicking the “Add Game” button located in the right-hand column.
Navigate to and select the /Apps/ScummVM/Games/ folder. Then, choose the specific game folder corresponding to the desired title and confirm your selection by clicking “Choose.”

The game configuration menu will then appear for the selected game. As the game is already recognized within the ScummVM database – evidenced by the pre-filled ID and Name matching the game being added – no adjustments to the settings are necessary. Most games supported by ScummVM do not require user-defined setting modifications. Proceed by clicking “OK.”
Following this, an entry representing your game will be visible within the main ScummVM interface.

To begin playing, select the game’s entry and click “Start.” The “Load” button is reserved for loading saved game states, which are currently unavailable.
Provided the process completes without issue, the game’s startup sequence and splash screen should be displayed.

ScummVM Control Scheme: To effectively play your game, the following control scheme reference is provided.
ScummVM Wii Controller Configuration
- Wiimote
- IR sensor: Functions as the mouse cursor.
- A button: Simulates a left mouse click.
- B button: Simulates a right mouse click.
- Minus button: Acts as the Escape key.
- Plus button: Corresponds to the "." (skip line) function.
- 2 button: Functions as the Enter key.
- 1 button: Opens the port-specific options dialog.
- Home button: Activates the ScummVM menu (F5 equivalent).
- D-pad Up: Acts as the Shift key; combined with Home for GMM.
- D-pad Down: Displays the virtual keyboard.
- D-pad Right: Enables predictive dialogs (AGI games only).
- GameCube Controller
- Analog stick: Controls mouse movement.
- A button: Performs a left mouse click.
- B button: Performs a right mouse click.
- X button: Functions as the Escape key.
- Y button: Corresponds to the "." (skip line) function.
- Z button: Functions as the Enter key.
- R button: Opens the port-specific options dialog.
- Start button: Activates the ScummVM menu (F5 equivalent).
- D-pad Up: Acts as the Shift key; combined with Start for GMM.
- D-pad Down: Displays the virtual keyboard.
- D-pad Right: Enables predictive dialogs (AGI games only).
With the controller and its functions understood, navigating the game world becomes straightforward.

The isolated town of Spielburg, enveloped in snowfall and threatened by an evil ogress, monsters, and bandits, remains unchanged after twenty years. This familiar setting is precisely what many adventurers desire.
If configuring your Wii for retro game emulation has inspired you to explore further, consider these additional How-To Geek resources:
- How To Play Retro Point-and-Click Adventures with ScummVM
- How To Turn Your Nintendo DS Into a Retro Game Machine
- How to Play Classic Arcade Games On Your PC
- How to Use an Xbox 360 Controller On Your Windows PC
- Play SNES Games on Your iPad with Wiimote Support
- How To Use DOSBox To Run DOS Games and Old Apps
- Play Your Favorite DOS Games in XP, Vista, and Windows 7
Do you have a specific retro gaming or emulation topic you’d like us to address? Share your suggestions in the comments, and we will endeavor to fulfill your gaming requests.