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Sequoia Capital Invests in Gather - Virtual HQ Platform

March 11, 2021
Sequoia Capital Invests in Gather - Virtual HQ Platform

Gather Secures $26 Million in Series A Funding

Gather facilitates virtual interactions for diverse purposes, ranging from wedding celebrations and specialized conventions to everyday workplace collaboration. The platform has experienced significant growth in recent months, attracting over 4 million users as remote teams seek enhanced communication methods.

This expansion has been bolstered by a new investment from Sequoia Capital, a prominent Silicon Valley venture capital firm also backing companies like Zoom and Slack.

Investment Details and Future Plans

Phillip Wang, CEO of Gather, revealed to TechCrunch that the startup has successfully closed a $26 million Series A funding round, spearheaded by Sequoia Capital. Additional investors participating in this round include Index, YC Continuity, and individual investors such as Dylan Field, Jeff Weiner, and Kevin Hartz.

Wang articulated the company’s primary objective: to prioritize the needs of its most dedicated users, introduce customizable features to foster a sense of belonging within virtual spaces, and significantly expand its engineering team.

“We envision ourselves as a comprehensive communication solution applicable across numerous scenarios,” Wang stated. “However, our immediate focus is on establishing Gather as the leading virtual headquarters platform.” The current team of 37 individuals is actively integrating features designed to encourage spontaneous interaction, like “shoulder taps” for quick chats and virtual game rooms.

Innovative Technology and Platform Features

The platform leverages spatial audio technology, commonly found in video games, to replicate the experience of in-person interactions. This technology dynamically adjusts sound volume based on proximity, creating a more natural and immersive environment.

Recognizing limitations in existing solutions, Gather developed its own video-conferencing system from the ground up to ensure seamless integration with the spatial audio capabilities.

While acknowledging the inherent challenges of startup development, Wang emphasized a proactive approach to addressing bugs and maintaining platform stability.

Customization and Expanding Use Cases

Gather is actively developing tools to empower users to personalize their virtual environments, allowing them to recreate familiar spaces like offices or apartments. Examples include virtual desk pets, seasonal decorations, and the ability to add decorative plants.

Currently, while work-related applications are a key focus, a substantial portion – approximately $400,000 monthly – of Gather’s revenue stems from one-time events. Wang’s long-term vision involves a unified ecosystem where users can seamlessly transition from their virtual office to a virtual social space.

Navigating Monetization and Venture Capital

A key consideration for community platforms is establishing sustainable monetization strategies without compromising user experience. This concern initially led Wang to resist venture capital funding, fearing it might accelerate the pursuit of potentially intrusive business models.

However, his perspective shifted following discussions with Shaun Maguire of Sequoia Capital, recognizing the potential to scale the metaverse with strategic investment.

“Sequoia’s experience with Unity, the game engine company, demonstrated an unconventional yet successful business model,” Wang explained. “We aspire to emulate that approach.”

The Future of Remote Work and Gather’s Position

Maguire expressed Sequoia’s confidence in the enduring trend of remote work, stating that the shift to “work-from-anywhere” is a permanent fixture.

“Phillip and his team’s motivation to create Gather predates the pandemic,” Maguire noted. “They identified inherent limitations in the physical world that hinder connection, a challenge that was simply amplified during the pandemic.”

Gather has been under development for over 18 months, originating as a spin-off project from a company founded by Wang and his colleagues during their time at Carnegie Mellon and MIT. Initial efforts focused on creating custom wearables to indicate availability, but the project evolved through iterations involving apps, VR, and robotics. With its recent funding and growing user base, the platform may be charting a course toward becoming a “Sims for enterprise.”

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